Oneupweb : Adobe Gets Flash on Smartphones
Last December I wrote a post about Flash CS5 publishing iPhone apps. While this is a sweet new feature, iPhone users aren’t the only ones who get to celebrate.
As smartphones started gaining popularity, Adobe saw potential and spearheaded the Open Screen Project. The idea was to get all of the industry developers together and come up with a way to give users an identical flash experience across devices. This includes companies like Samsung, Google, LG, Nokia, Motorola, Palm, the list goes on…
This summer, smartphones will not only be able to see flash in a browser, but AIR apps as well—without consuming all of their resources. In the past, flash depended solely on a device’s CPU (central processing unit) to render graphics. This enabled it to be viewable across platforms—but at the cost of reduced overall performance. This is why flash player 10.1 (currently in beta) has been tailored to work with available hardware to accelerate graphic rendering. The result is a much smoother user experience, and the potential for more impressive apps on a higher scale.
And of course, with new devices come new features. The new flash player will enable developers to detect and take advantage of common smartphone features such as multi-touch detection and accelerometers. CS5 also comes packed with basic touch gestures, such as detecting a pinching motion to zoom. Or, you can develop your own. With all the new advancements, the possibilities are endless.
If you would like to read more on the upcoming features and advancements, checkout Justin Everett-Church’s post on Adobe’s Development blog.